float xpos = 0; float ypos = 0; int num = 6; float x = 0.0; float y = 10.0; float radius = 1.0 ; float angle = 0.5; void setup() { stroke(255); size(200, 200); smooth(); } void draw() { background(204); frameRate(1); Spiral(x, y, radius, angle); Star(xpos, ypos, num); Star(xpos+10, 20+ypos, num); Star(xpos+60, ypos+50, num); Star(xpos+80, ypos+80, num+2); }