void Spiral(float x, float y, float radius, float angle) { noStroke(); smooth(); for (int deg = 0; deg<360*6; deg +=5) { angle = radians(deg); x = 30 + (cos(angle) * radius); y = 80 + (sin(angle) * radius); pushMatrix(); translate(x, y); //rotate(-random(PI/8, PI/6)); ellipse(x, radius, radius, radius); popMatrix(); radius = radius + 0.5; } }